We added a brand new interactive loading screen with over 20 tool-tips on how to play the game from basic to advanced. Lights now use a priority system, so close lights are updated rapidly to reduce visible jumps in their intensity and range. It also has a more balanced range of darker to lighter adjustment.
The video option to adjust gamma has been changed to brightness, so it works with the new lighting. It’s hard to describe why it looks better you’ll have to play it to see for yourself. Normal maps look better, bright lights don’t wash out the scene and so much more. We have finally achieved full PBR Physically Based Rendering and all of the art has been adjusted to look better and compatible with it. Read on for more information! Alpha 19 Official Release Notes Linear Color Space LightingĪlpha 19 has gotten a huge visual upgrade with the switch to Linear Color Space Lighting. It’s as big as the last couple alphas and is packed full of new content, bug fixes, optimizations, and game balancing. TFP is extremely excited for this release. We also advises you to delete you 7 Days save Game data folder before playing. New Pregen-Maps have been created and can be used. Here are the full Official Release Notes, the forum bug reporting pool.Īlpha 19 is not compatible with previous Alpha worlds or save game data. We are proud to announce that the Alpha 19 Stable is out! The build has many great fixes, balance improvements and much more.